So, pending random thoughts before sleep. I suddenly came to the conclusion that a RP based on one of my favorite games and most fondest memories as a child would somehow be a good idea.
You: "Ohhh I also have fond memories associated with that game! I think that an RP based of off it could be quite fun! Max, what do you have in mind?!"
Well, the short answer to that question my excited friend is slightly disappointing. The truth is that while I have many ideas floating around my head, I just don't seem to know how to exactly make them fit together.
You: "I think I know where you are going with this.......you want my help."
Ahh! You figured it out so quickly! Well, sort of.
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Ok here's what I have come up with so far.
Title: Clock Town Saga: Chained Gods
Setting: It will take place in Termina (duh Max), in some sort of "generations after the events of the game/possibly a alternate reality" (or both).
RP Lore: A long time ago in a great demon was set free of its immortal coil by a good hearted traveler. The traveler made a mask out of the demon?s remains to hold the power that was released at its death. Later that same mask fell into the hands of an ancient tribe where it was used to perform hexing rituals on their enemies. Though with through this use the mask began to grow in power and even develop a will of its own. Eventually the mask?s power grew so much that even the gods of the ancient tribe?s realm began to fear it. So they cast it from their world and into the shadow.
Still that was not enough to stop the mask, as power is always alluring. A traveler heard stories of the mask, and sought it out for its novelty. Then he found it, just like many other trinkets before. Though he himself could resist the urge to use such a dark and powerful item, it was only a matter of time it fell into the hands of one less equipped to handle it. In this case, that of a lonely and betrayed soul.
Feeding of the loneliness and betrayal, the mask sought to do what it did best. Curse, hex, and destroy all around it, starting with those who its owner most hated. Though by some luck, a great hero from another land was drawn into the conflict. Though out of place, the hero was helped by the traveler who had drawn the mask back from the darkness and by the strength of his childhood friends. With this help, he was given a fighting chance against the mask. Though in the end, the mask brought about its own undoing.
Just before the hero?s final confrontation, did a strange thing. It gave the hero a Fierce sleeping power it had encountered in the shadow. One perhaps even darker than the mask itself, a power that had wholly destroyed its land of origin. Then when it was all alone, it had retreated into the darkness to slumber.
The will of the great hero awoke to sleeping power and the two dark forces did battle with one another until finally the dark hexing mask was defeated by the Fierce and powerful rage. Only through the hero?s force of will was he then able to send the Fierce power back into its slumber. Finally as the hero had promised, he brought the dark hexing mask back to the traveler, as well as entrusting him with the Fierce sleeping power. This is were the story is said to end, the land saved, the hero and the traveler departed. However, that was not the end.
In truth, the traveler realized that the power of the dark mask was only temporarily sapped and would one day regenerate. Still, he could not bring himself to destroy it. So he sealed its power throughout the land it had threatened, hoping that would be enough to keep the power eternally chained. The Fierce power, without the will of a hero or the threat of a worthy adversary, continued to sleep. The traveler then resumed his namesake, and the tale was forgotten to history. However, though its power had been sealed, the will of the mask remained.
Plot: After the events of the game (or whatever we decide happened in the alternate reality past), the power of Majora's Mask was sealed away in some way or another. (probably separately, in different far flung ruins thought Termina) However, the mask remained along with it's unbreakable connection to the now chained power that once resided within it.
Later, another skull kid stumbles upon it in the lost woods. He thinks it is beautiful and begins to wear it. Then one night, he has a dream about leaving the forest. He suddenly finds himself drawn through the forest, eventually passing through a portal into the Clock Tower.
Meanwhile, the carnival of time is in full swing as many people gather in Clock Town. At the Stroke of midnight(which also happens to be when the skull kid passes through the portal, the festivities explode as fireworks go off and everyone ramps up their celebration. Each one of those at the festival is wearing a multitude of different masks, as tradition dictates.
The skull kid wanders into the ongoing festivities and is mistaken for just another child wearing a mask. That night he makes friends among some of the children that are running around the town for the festival. They have an amazing night. However, during the night they realize something. Their masks have suddenly been endowed with special powers. All Except for the strange kid that no one seems to know personally. Which ends up making the night all the more fun for them.
It turns out the reason that the De-powered Majora's Mask is what is giving the children's mask their powers. Which they somewhat figure out because their powers don't seem to work when they are far away from the new kid.
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Ok this is mostly where I hit a wall. I have a vague idea of the children using their new mask related powers to go on adventures around Termina, but I don?t have a super concrete way to go about it. I?m thinking something along the lines of one of the children invites the others to spend a few days after the festival at their home, Romani ranch, where they end up wandering into the woods to find ruins where part of Majora?s power is sealed and move one from there. Also, somewhere along the lines I would like to work in the Fierce Deity mask, whether it be one of the children?s masks or they find it.
Though ultimately I am sure of nothing and open to any ideas people interested have about what direction we want to take the plot in.
What I do know is that I want to keep it in what I think is the spirit of the game. A sort of surreal childhood adventure with actual very serious undertones. To the children (did I mention that most of the characters should be children?), they are just having fun on an adventure! But in reality it is very dangerous and very serious. Though they are able to handle the dangers by using the powers of their masks.
+++++What I want from potential roleplayers++++++: Hurm, while I haven't any thing set in concrete so far, here are some ideas. I'm kinda thinking that a daily posting schedule would be amazing. However, I would most likely air on the side of flexibility. Separately, I think it might also be cool to set up some specific times for a kind of real time RP interaction if people would be up for it. (in the chat perhaps? Though I would have to do some research on how to get that going)
As far as post length goes, I'm thinking a minimum of a few paragraphs per post since the time line would be daily to daily+ posting. Though yet again, I'm a flexible person and would probably tolerate a one paragraph every once and a while. As far as grammar and spelling goes, as long as you are trying and you get your point across, you're fine. Though I would like posts to be in third person and be devoid of 1337 spk. Beyond that, I'm confident everyone will do fine. I myself can never seem to quite figured out how to space and structure paragraphs correctly, so the theme here is leniency.
Something else that ties into post length and timing would be group sizes. If there are 5 different RP'ers interacting, I would probably expect to have a daily(+) schedule and 3-5(+) paragraphs each. But if it just two people interacting, multiple posts per day and shorter posts would be quite acceptable. What I want to do is give people freedom, but also a chance to not be left behind. Basically, posting order based on proximity and interaction. If that makes sense.
The number of role-players I would allow would be part of the proximity and interaction rule. I'm thinking that no "questing group" (a group that mainly interacts with each other) would be over 5-6. Just for the ease of "everyone gets to post" but not "holy crap thers 8 people I have to wait on before I can post!". So if I would allow more than 4-6 other characters than the one I am playing, there would be two groups of children mostly doing different things. (Yet again, I hope that makes sense)
One last note on potential RP-ers. While we will most likely be playing as children in the rp, I would like to have mature RP'ers. The feeling of the "surreal childhood adventure with dark undertones", I feel would be most appreciated by an older and more mature audience. It's akin to the game in a way. When I was a kid, it was just an exciting game where I was on and adventure (though there were a few scary moments). However, when I look back on it now being of a more mature age, I begin to see how strange and dark it was. If any one has seen "Pan's Labyrinth", think somewhat in that spirit but a little toned down. Also, go and watch some "Courage the Cowardly Dog". Which was a show I enjoyed as a kid, but now as a young adult I see it "through a different lens" and perhaps enjoy it even more. So, while I'm not gonna say you have to be 18+, I am gonna say mature mentality is a must. I know that's not the best description of what I want, but play it by ear the best you can.
++++++++Characters:++++++++++ Ah, yes, who will we be playing you ask? Well, I'm thinking children. Kinda 9-14 age children. The same age as link during the game (I think?). I don't know if I will allow other races beyond the "human" ones (ie. Gorons, Zora, Deku Scrub...) but I probably will. I may allow old people as characters, but I honestly don't know how they might fit into MC roles in the plot. It's the children that will be driving the storyline. Feel free to make them "ancestral archetypes" based on characters of the game, or just full blown OC's.
Specific Character roles-
*non-optional*
The Skull Kid with Majora's Mask: Specifically I will be playing the skull kid (Of which I plan for there only to be one [If you can convince me with an amazing argument I may be persuaded to allow one more])
The Ringleader: I would like to have one character be the ?Leader? of the group of children. They would have traits like bravery, leadership, and a just mind while also being curious and inquisitive. Basically the one who sets up adventures and takes it upon themselves to have a good time by organizing other people to do fun things. It would be good if this person developed a good friendship with the skull kid, or at the very least found him intriguing enough to want him to be part of the group. I?m thinking it would be cool for this person would end up with the Fierce deity mask. I think this char would go great as overlapping with the Romani child idea, but they in no way have to be tied together. (Also as a side not, I might require this person to be a little more involved in the structuring of the plot, because their character would be a driving force. So If you want this role, PM me about it, because I might request you to be a co-gm.)
*optional char ideas*
Child/Children of Romani Ranch - Important if the Romani ranch visit invitation is going to be a thing.
Keaton Mask Kid - For some reason this mask screams cunning to me?
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Ok, that's the end of the stuff that I feel confident enough about to put down in text. Any more will be based on if people are interested and they ideas that come from you or me as a part of it.
That's all folks!
Last Note
As far as being a GM, I am a green-as-grass nooobie. Though, I would describe myself as mostly pacifistic and quite patient. So, I don't think I'll be too terrible at it..... Which reminds me, If anybody expresses a want to help me by Co-GMing go ahead and send me a PM and we can talk about it! It would defiantly help alleviate some of my fears of failure. Plus, you might be in a better position to influence the plot and Ideas of the RP.
jacoby ellsbury lionel richie morosini death kenny rogers avatar the last airbender david wright cory booker
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